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pce pcengine cd-rom duoPC Engine / Turbo GraFX roms Emulator for GBA

PCEAdvance V1.5

This is a first try at a PC Engine emulator for the GBA.
It's mostly slow, no sound, not all games even start...
All (most) games have somekind of graphical glitches.

Download :: HomePage :: DemoRoms

Some things to consider regarding PCE emulation:

PCE has 64kByte of VRAM which can be background and/or sprites,
GBA has 64kByte background and 32kByte sprite VRAM.
The PCE CPU runs at either 1.78MHz (like the NES) or at 7.2MHz (all
games seem to use the fast mode), the GBA CPU runs at 16MHz.

But there are actually games that are enjoyable:
1943 Kai (J) - Takes some time before it starts, but runs ok.
After Burner II (J) - sprite/background glitches, but cool game =)
Alien Crush (J) - some sprite glitches.
Atomic Robokid Special (J) - Good speed
Bomberman 93 - Background flashes
Galaga '88 (J)
Gomola Speed - Strange but funny game
Gradius (J) - Backgrounds are wrong
Image Fight (J) - Good speed
Kyuukyoku Tiger (J) - Good Speed
Mr. Heli - Screen to wide, otherwise ok.
Neutopia II (J) - Slow paced, otherwise seem ok.
Ninja Warriors (J) - Good speed.
Operation Wolf (J) - Takes some time before it starts.
Override (J) - Good speed
Parodius (J) - Backgrounds are wrong
Pacland (J) - Good speed
Raiden - a bit slow.
Super Star Soldier.
Tenseiryu Saint Dragon (J) - Good speed, background messed.
Xevious (J) - Intro wrong.

These are just suggestions, please try what ever game you like (alot of US games doesn't work because they are encrypted, use PCEToy to decrypt these before you use them. Also remember to click "US rom" if you want them to work). Don't use overdumps as these are evil on PC Engine.

When the emulator start use Up/Down to select game, then use B or A to start the game selected. L+R gets you to the menu, not all things are implemented, might be in the future.

To use as a Pogoshell plugin, first copy "pceadvance.gba" to the plugin folder then rename it to "pce.bin". This doesn't work with US roms yet.

Don't try to send me bug reports as they are quite useless right now. Please someone build a compatibility webpage instead.

Fredrik Olsson
[email protected]
------------------------------- Nice good looking website (some pop-ups)
Turbo GraFX, PC Engine, NES, Atari, SNES, and many more games

NEC TurboGrafx / PC Engine Hardware:

  • TG-16 Core System
  • Turbo Express Handheld
  • Turbo Duo-R (Japanese)
  • PC-FX (Japanese)


The TG-16 was a remarkable machine. Sporting games on small credit-card sized cartridges called "HuCards", it had some of the most interesting games on the US market. Unfortunately, the system wasn't terribly popular when compared to SEGA or Nintendo. Another disappointment was the untapped huge library of really great games that were released for the TG-16's Japanese predecessor, the PC-Engine. Very few of these ever made it to the US, and it also explains why there is a growing interest in trading for these hard-to-get imports.
As another first, NEC suprised everyone again by releasing a CD attachment that allowed (for the time) practically unlimited memory for the storage of graphics, music, and game code. One of the best things NEC machines are known for are the animated sequences that show up between game levels that add considerably to the story. After the success of this CD attachment, NEC released the TurboDuo, an all-in-one unit and the TurboExpress (TurboGT in Japan), a portable handheld unit that played all the HuCard games of the original console-- with an active matrix color LCD screen.



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